Using Twine to Deliver a Grammar-Linked Creative Writing Assignment in a Hybrid ESL Course
DOI:
https://doi.org/10.55420/2693.9193.v9.n1.267Keywords:
Twine, creative writing, L2 writing, hybrid ESL, interactive fictionAbstract
In recent years developmental education began shifting from a reliance on high-stakes testing in reading and writing to a multiple measures model for assessment. The multiple-measures model, which opens up a whole new array of writing opportunities for English Language Learning students, also aligns with good practices in course design, in the hybrid modality. This article describes a Grammar Adventure Game that two faculty members at Hostos Community College (CUNY), developed using Twine. The Grammar Adventure game served both as an alternative to a traditional grammar assignment, and as a pre-writing activity for a creative writing assignment, in an intermediate English as a Second Language (ESL) course. The authors discuss students’ experience using this gamified approach, and why it works in the hybrid environment.
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References
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Copyright (c) 2018 Karin Lundberg, Catherine (Katy) Lyons

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